Use of a Video Game with Tangible Interfaces to Work Emotions in Children with Autism.
Jesús Andrés Sandoval-BringasMónica A. Carreño-LeónTeresita de Jesús Álvarez RoblesIsrael Durán-EncinasAlejandro Leyva CarrilloItalia Estrada CotaPublished in: HCI (42) (2021)
Keyphrases
- video games
- autistic children
- computer games
- educational games
- tangible user interface
- tangible user interfaces
- autism spectrum disorder
- synthetic characters
- mathematics learning
- game play
- interface design
- game design
- learning experience
- augmented reality
- pilot study
- game playing
- user interface
- children learn
- mental states
- playing games
- learning tools
- input device
- game based learning
- design guidelines
- foreign language
- game development
- high risk
- cognitive processes
- serious games
- virtual reality
- learning companion
- young children
- qualitative analysis
- game engine
- interaction design
- commercial games