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A Real-Time Terrain Ray-Tracing Engine.

Andre SilvestreJoão PereiraVasco S. Costa
Published in: ICGI (2018)
Keyphrases
  • ray tracing
  • real time
  • image synthesis
  • graphics hardware
  • photorealistic
  • three dimensional
  • texture mapping
  • computationally intensive
  • computer graphics
  • complex scenes