Keyphrases
- pilot study
- touch screen
- computer games
- idea generation
- smart phones
- mobile devices
- game design
- cross cultural
- game play
- video games
- game theory
- science learning
- nash equilibrium
- game development
- pilot project
- perfect information
- elementary school
- game playing
- nash equilibria
- learning gains
- game theoretic
- inquiry learning
- serious games
- mobile phone
- imperfect information
- middle school students
- socio cultural
- user behavior