A realist evaluation of student use of a virtual reality smartphone application in undergraduate legal education.
Hugh McFaulElizabeth FitzGeraldPublished in: Br. J. Educ. Technol. (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual reality technology
- engineering students
- computer graphics
- virtual world
- three dimensional
- data mining
- virtual laboratory
- learning environment
- augmented reality
- collaborative virtual environments
- photorealistic
- computer animation
- computer science students
- force feedback
- multi sensory
- virtual space
- educational environment
- virtual humans
- undergraduate students
- science education
- learning process
- multimedia