Affective Computation Driven Personalization Modeling in Game-Based Learning.
Chang-Neng ZhouXueli YuYujie DongJing TianQian CuiLingzi HuPublished in: Web Intelligence/IAT Workshops (2007)
Keyphrases
- learning experience
- game based learning
- learning outcomes
- learning process
- video games
- mobile learning
- game play
- learning processes
- pedagogical agents
- educational games
- game design
- learning environment
- digital game based learning
- game based learning environment
- serious games
- online game
- digital games
- students learning
- technology enhanced learning
- virtual world