"Bursting Circuit Boards": Infrastructures and Technical Practices of Copying in Early Korean Video Game Industry.
Dongwon JoPublished in: Game Stud. (2020)
Keyphrases
- video games
- current practices
- case study
- game play
- learning experience
- educational games
- high speed
- game design
- information technology infrastructure
- ethical issues
- learning tools
- game based learning
- computer games
- technical skills
- social issues
- software industry
- morphological analysis
- information infrastructure
- serious games
- game playing
- analog circuits
- management information systems
- middle school
- communication skills
- data management