Programming case studies as context for active learning activities in the classroom.
Yonglei TaoJagadeesh NandigamPublished in: FIE (2016)
Keyphrases
- learning activities
- case study
- learning environment
- mobile learning
- mobile devices
- learning processes
- learning objects
- learning process
- learning platform
- learning scenarios
- computer supported
- e learning
- classroom environment
- context aware
- mobile technologies
- promote learning
- activity theory
- collaborative activities
- learning objectives
- learning design
- instructional strategies
- online collaborative
- interactive learning environments
- english learning
- learning content
- inquiry based learning