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The toxicity of our (virtual) cities: Prevalence of dark participation in games and perceived effectiveness of reporting tools.
Rachel Kowert
Chrissy Cook
Published in:
HICSS (2022)
Keyphrases
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user satisfaction
virtual environment
business intelligence
software tools
decision making
decision support
virtual world
virtual reality
augmented reality
end users
video games
nash equilibrium
game based learning
user participation
transportation systems