Engaging in a Conversation with Synthetic Characters Along the Virtuality Continuum.
Elisabeth AndréKlaus Dorfmüller-UlhaasMatthias RehmPublished in: Smart Graphics (2005)
Keyphrases
- synthetic characters
- virtual environment
- immersive virtual environments
- computer games
- virtual learning environments
- educational games
- natural language
- virtual characters
- social skills
- multi party
- virtual world
- virtual reality
- machine learning
- interactive systems
- video games
- learning strategies
- human computer interaction
- e learning