Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz.
Derya Orhan GöksünGülden GürsoyPublished in: Comput. Educ. (2019)
Keyphrases
- learning experience
- learning opportunities
- learning tools
- learning outcomes
- e learning
- learning process
- learning styles
- learning tasks
- video games
- learning resources
- learning scenarios
- mobile learning
- learning environment
- data mining
- learning design
- virtual learning environments
- learning situations
- technology supported
- learning systems
- computer mediated communication
- assessment tool
- learning preferences