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Virtual reality and hypermedia in learning to use a turning lathe.
Alessandro Antonietti
Ernesto Imperio
Chiara Rasi
Marco Sacco
Published in:
J. Comput. Assist. Learn. (2001)
Keyphrases
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virtual reality
virtual environment
learning algorithm
learning process
online learning
virtual museum
reinforcement learning
computer graphics
augmented reality
multi agent
digital libraries