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Virtual reality and hypermedia in learning to use a turning lathe.

Alessandro AntoniettiErnesto ImperioChiara RasiMarco Sacco
Published in: J. Comput. Assist. Learn. (2001)
Keyphrases
  • virtual reality
  • virtual environment
  • learning algorithm
  • learning process
  • online learning
  • virtual museum
  • reinforcement learning
  • computer graphics
  • augmented reality
  • multi agent
  • digital libraries