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Taking the bizarre seriously: dreams as a material for interaction design.
Sofie Krogh Bønlykke
Kamma Amalie Lind Madsen
Tom Jenkins
Published in:
Conference on Designing Interactive Systems (2024)
Keyphrases
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interaction design
human computer interaction
product design
mobile applications
ubiquitous computing
inclusive design
tangible interaction
field of human computer interaction
real world
computer vision
e learning
physical objects