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A case study in the gamification of a university-level games development course.
Siobhan O'Donovan
James E. Gain
Patrick C. Marais
Published in:
SAICSIT (2013)
Keyphrases
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university level
game design
video games
case study
serious games
computer games
secondary school
game development
game mechanics
game playing
knowledge based systems
game theory
nash equilibrium
game theoretic
test bed
development process
software engineering