Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing.
Costas BoletsisSimon McCallumPublished in: Int. J. Serious Games (2016)
Keyphrases
- augmented reality
- game players
- digital games
- learning games
- computer games
- educational games
- game play
- video games
- user experience
- serious games
- virtual reality
- game playing
- game based learning
- markerless
- mixed reality
- role playing game
- virtual environment
- game design
- human computer interaction
- virtual objects
- virtual world
- promising experimental results demonstrate
- online game
- real scenes
- three dimensional
- computer generated images
- fiducial markers
- learning platform
- learning experience
- learning environment
- head mounted display
- image processing