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Interactive particle dynamics using OpenCL and Kinect.
Sebastian Kuckuk
Tobias Preclik
Harald Köstler
Published in:
Int. J. Parallel Emergent Distributed Syst. (2013)
Keyphrases
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user interaction
computer graphics
dynamical systems
depth information
virtual reality
parallel algorithm
user friendly
dynamic model
depth cameras
data sets
high resolution
markov random field
pose estimation
depth map
shared memory
collective behavior