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Real-time Collision Detection for Dynamic Hardware Tessellated Objects.
Matthias Nießner
Christian Siegl
Henry Schäfer
Charles T. Loop
Published in:
Eurographics (Short Papers) (2013)
Keyphrases
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collision detection
real time
bounding box
deformable objects
virtual environment
computer graphics
object segmentation
image processing
image segmentation
d objects
three dimensional
vision system
complex scenes
rigid body