GPU-based rendering of curved polygons using simplicial coverings.
Antonio J. Rueda RuizJuan Ruiz de MirasFrancisco R. FeitoPublished in: Comput. Graph. (2008)
Keyphrases
- graphics hardware
- ray casting
- volume rendering
- graphics processors
- texture mapping
- computer graphics
- collision detection
- high quality
- high fidelity
- times faster
- perspective projection
- image synthesis
- convex hull
- d scene
- real time
- image based rendering
- minkowski sum
- parallel implementation
- parallel computation
- rough sets
- equivalence relation
- curved objects
- betti numbers
- gpu implementation
- ambient occlusion
- volume data
- processing speed
- implicit surfaces
- real time rendering
- data sets
- ray tracing
- photorealistic
- image based modeling
- general purpose
- data analysis
- computer vision
- cluster of workstations