Cost-Effective Wiimote-Based Technology-Enhanced Teaching and Learning Platform.
Soon Nyean CheongWen Jiun YapMun Leong ChanPublished in: PCM (2009)
Keyphrases
- cost effective
- learning platform
- technology enhanced
- learning design
- learning activities
- learning environment
- learning community
- higher education
- language learning
- learning materials
- technology enhanced learning
- e learning
- collaborative learning
- cost effectiveness
- science learning
- virtual reality
- learning games
- low cost
- learning platforms
- educational games
- experiential learning
- professional learning
- science curriculum
- web based educational systems
- learning processes
- learning content
- learning process
- blended learning
- mobile devices
- information and communication technologies
- science education
- learning resources
- learning experience
- learning systems
- virtual environment
- active learning
- learning outcomes
- machine learning
- computational intelligence
- game design
- learning technologies