Combining EEG Data with Place and Plausibility Responses as an Approach to Measuring Presence in Outdoor Virtual Environments.
António Sérgio AzevedoJoaquim A. JorgePedro F. CamposPublished in: Presence Teleoperators Virtual Environ. (2014)
Keyphrases
- virtual environment
- eeg data
- virtual reality
- computer graphics
- virtual world
- brain computer interface
- multi user
- independent component analysis
- collision detection
- virtual characters
- interaction model
- motor imagery
- eeg signals
- human computer interaction
- role play
- image processing
- synthetic characters
- virtual learning environments
- serious games
- augmented reality
- pattern recognition