Improving the experience of controlling avatars in camera-based games using physical input.
Na LiNeema MoravejiHiroaki KimuraEyal OfekPublished in: ACM Multimedia (2006)
Keyphrases
- game players
- real time
- virtual environment
- real world
- hand held
- virtual world
- vision system
- camera calibration
- game theory
- computer games
- video games
- multi camera
- virtual space
- structure from motion
- field of view
- game theoretic
- digital games
- single camera
- virtual reality
- input data
- game design
- autocalibration
- educational games
- multiple cameras
- surveillance system
- human computation
- multi agent systems
- game playing
- multi user
- camera parameters
- nash equilibrium
- camera motion