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EEG-triggered dynamic difficulty adjustment for multiplayer games.
Adi Stein
Yair Yotam
Rami Puzis
Guy Shani
Meirav Taieb-Maimon
Published in:
Entertain. Comput. (2018)
Keyphrases
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computer games
game play
educational games
serious games
game development
dynamic environments
game theoretic
signal processing
game theory
online game
mobile games
multi agent systems
video games
brain computer interface
imperfect information