Video games challenge and motivate data structure students.
Robert F. SmithPublished in: ACM Southeast Regional Conference (1992)
Keyphrases
- video games
- learning experience
- data structure
- helping students
- middle school
- secondary education
- computer supported collaboration
- game based learning
- mathematics learning
- learning outcomes
- learning process
- learning achievement
- learning tools
- game play
- educational games
- student learning
- e learning
- game design
- learning styles
- intelligent tutoring systems
- quest atlantis
- game engine
- game playing
- playing games
- game mechanics
- learning environment
- adventure game
- higher education
- high school students
- mobile learning
- distance learning
- tutoring system
- learning scenarios
- digital games
- computer games
- problem based learning
- collaborative learning
- learning activities
- serious games
- high school
- programming course
- science learning
- computer programming
- game players
- science education