Architecture to portals of serious games and virtual environments with performance evaluation during sequences of activities.
Thaíse K. L. CostaLiliane S. MachadoAna Maria Gondim ValençaRonei Marcos de MoraesPublished in: SeGAH (2016)
Keyphrases
- serious games
- virtual environment
- game engine
- virtual reality
- virtual world
- computer graphics
- multi user
- game play
- interaction model
- design principles
- learning scenarios
- game based learning
- game design
- collision detection
- physical space
- social skills
- synthetic characters
- video games
- educational games
- virtual characters
- game development
- software architecture
- hidden markov models
- communication skills
- real time
- real environment
- relational databases
- role play
- multi agent systems