Am I Playing Better Now?: The Effects of G-SYNC in 60Hz Gameplay.
Maryam RiahiBenjamin Allen WatsonPublished in: Proc. ACM Comput. Graph. Interact. Tech. (2021)
Keyphrases
- game play
- computer games
- game playing
- video games
- game players
- multi player
- game design
- high speed
- game based learning
- learning experience
- game ai
- serious games
- educational games
- learning processes
- online game
- game development
- game engine
- game mechanics
- ai systems
- frequency band
- experimental design
- frame rate
- human players
- user profiles
- source code
- object oriented
- artificial intelligence