Influencing the Behavioral Responses of Players in an Interactive Narrative Game through Music and Arousal Congruency.
Logan ParmeterMatthew William FendtPublished in: CoG (2019)
Keyphrases
- interactive narrative
- game theory
- game play
- artificial intelligence
- multi player
- board game
- repeated games
- online game
- games played
- narrative structure
- game playing
- music information retrieval
- imperfect information
- soccer game
- video games
- human players
- boolean games
- game players
- nash equilibria
- computer games
- game theoretic
- playing games
- learning experience
- mental states
- pure strategy
- mixed strategy
- nash equilibrium
- game mechanics
- serious games
- machine learning