The Effects of Social Presence on Gaze, Movement and Arousal in Autism: A Cooperative Virtual Reality Game-Based Approach.
Trent L. SimmonsJoseph SniderLeanne ChukoskiePublished in: CoG (2023)
Keyphrases
- virtual reality
- cooperative
- social presence
- virtual world
- positive effects
- virtual environment
- augmented reality
- virtual space
- computer graphics
- computer mediated communication
- collaborative learning
- three dimensional
- computer mediated
- instant messaging
- social learning
- multi agent systems
- eye tracking
- virtual communities
- discussion forums
- video games
- social interaction
- eye movements
- virtual reality technology
- interactive virtual
- distance learning
- computer games
- virtual humans
- cooperative learning
- communication tools
- machine learning
- online learning
- signal processing
- virtual training
- multi agent
- computer vision