Using Augmented Reality (AR) to Educate the Student: Bridging the Communication for Internet Addiction.
Muharman LubisDini Oktarina Dwi HandayaniArif Ridho LubisQadhli Jafar AdrianPublished in: ICECC (2022)
Keyphrases
- augmented reality
- virtual objects
- human computer interaction
- mixed reality
- markerless
- mobile augmented reality
- virtual reality
- real scenes
- multi user
- head mounted
- promising experimental results demonstrate
- learning process
- head mounted display
- real environment
- learning games
- user interface
- real time
- molecular structures
- learning styles
- software engineering
- learning environment