The Relationship Between Video Game Play and Suicide Risk Among Japanese Young Adults.
Yoshiki KogaDaisuke KawashimaPublished in: HCI (37) (2019)
Keyphrases
- artificial intelligence
- game play
- young adults
- video games
- computer games
- video data
- serious games
- video sequences
- learning experience
- video content
- learning processes
- educational games
- informal learning
- software engineering
- digital games
- machine learning
- social networking sites
- user experience
- online learning environment