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The explicit and implicit outcome expectancies of Internet games and their relationships with Internet gaming behaviors among college students.

Shumeng HouXiaoyi Fang
Published in: Comput. Hum. Behav. (2014)
Keyphrases
  • college students
  • interpersonal communication
  • internet technology
  • attitudes toward
  • computer games
  • high school
  • email
  • status quo
  • machine learning
  • instant messaging