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Iota: An Approach to Physically-Based Modelling in Virtual Environments.
Mashhuda Glencross
Toby Howard
Steve Pettifer
Published in:
VR (2001)
Keyphrases
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virtual environment
virtual reality
virtual world
physical environment
computer graphics
multi user
collision detection
learning processes
virtual characters
information systems
interaction model
virtual space
virtual objects
synthetic characters
virtual training
physical world
virtual learning environments