"Should We Meet IRL?": Gauging Matches in Virtual Reality.
Tejaswini YeleswarapuPranav NairNimmi RangaswamyPublished in: ECSCW (2021)
Keyphrases
- virtual reality
- virtual environment
- computer graphics
- augmented reality
- photorealistic
- virtual world
- computer animation
- virtual humans
- three dimensional
- virtual museum
- multi sensory
- interactive virtual
- inverse reinforcement learning
- virtual reality technology
- computer generated forces
- cultural heritage
- digital libraries
- pattern recognition
- virtual space
- real time
- virtual training