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An Environment to Collect Personal Memories of Older Adults and Use Them to Personalise Serious Games with Humanoid Robots.
Benedetta Catricalà
Miriam Ledda
Marco Manca
Fabio Paternò
Carmen Santoro
Eleonora Zedda
Published in:
ALTRUIST@ICSR (2022)
Keyphrases
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serious games
older adults
humanoid robot
virtual environment
mobile robot
computer literacy
learning processes
educational games
design principles
user groups
human motion
ambient assisted living
e learning
activity recognition
learning strategies
software engineering
user interface
web services