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Possibilities to Use a Virtual Opponent for Enhancements of Reactions and Perception of Young Karate Athletes.
Katharina Petri
Steffen Masik
Marco Danneberg
Peter Emmermacher
Kerstin Witte
Published in:
Int. J. Comput. Sci. Sport (2019)
Keyphrases
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virtual environment
augmented reality
databases
virtual world
physical space
database
artificial intelligence
humanoid robot
visual perception
data sets
three dimensional
multi modal
human perception
imperfect information
skill acquisition