Teaching introductory computer graphics using java 3D, games and customized software: a Brazilian experience.
Romero ToriJoão Luiz Bernardes Jr.Luiz Ricardo NakamuraPublished in: SIGGRAPH Educators Program (2006)
Keyphrases
- introductory computer
- programming course
- computer programming
- source code
- problem based learning
- programming skills
- android application
- student centered
- open source
- digital games
- user interface
- programming language
- computer games
- computer software
- online learning
- object oriented
- multimedia
- learning strategies
- teaching methods
- software systems
- software development
- learning environment
- video games
- distance learning
- cooperative learning
- higher education
- instructional materials
- learning process