Simulation in contexts involving an interactive table and tangible objects.
Sébastien KubickiYoann LebrunSophie LepreuxEmmanuel AdamChristophe KolskiRené MandiauPublished in: Simul. Model. Pract. Theory (2013)
Keyphrases
- d objects
- interaction design
- three dimensional
- virtual reality
- physical objects
- simulation model
- real time
- computer graphics
- augmented reality
- simulation models
- object level
- tangible user interface
- database
- individual objects
- high fidelity
- virtual humans
- complex scenes
- target object
- multiple objects
- object model
- mathematical model
- keypoints
- computer vision
- learning algorithm