Assessment literacy through serious games in virtual learning environments.
Jaione Cubero IbáñezMaría Soledad Ibarra SaizGregorio Rodríguez GómezPublished in: TEEM (2017)
Keyphrases
- serious games
- virtual learning environments
- virtual environment
- video games
- virtual world
- learning materials
- learning experience
- game play
- game engine
- educational games
- game design
- e learning
- learning processes
- learning strategies
- learning environment
- learning scenarios
- computer supported collaborative learning
- educational tools
- computer games
- game based learning
- game development
- intelligent tutoring
- communication skills
- adventure game
- design principles
- student engagement
- social skills
- databases
- virtual characters
- content analysis