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GPU-based out-of-core many-lights rendering.
Rui Wang
Yuchi Huo
Yazhen Yuan
Kun Zhou
Wei Hua
Hujun Bao
Published in:
ACM Trans. Graph. (2013)
Keyphrases
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graphics hardware
ray casting
computer graphics
real time
volume rendering
collision detection
graphics processors
high fidelity
parallel implementation
lighting conditions
ray tracing
times faster
high quality
case study
database
multiresolution
search engine
information retrieval
data mining
rendered images