Adaptation in serious games for upper-limb rehabilitation: an approach to improve training outcomes.
Nadia HocineAbdelkader GouaïchStefano A. CerriDenis MottetJérome FrôgerIsabelle LaffontPublished in: User Model. User Adapt. Interact. (2015)
Keyphrases
- serious games
- virtual environment
- game play
- video games
- educational games
- game engine
- intelligent tutoring
- soft skills
- virtual characters
- game based learning
- design principles
- learning scenarios
- learning processes
- educational tools
- database design
- game development
- virtual reality
- online learning
- communication skills
- data model