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Designing for the Dichotomy of Immersion in Location Based Games.
Adrian Gradinar
Jonny Huck
Paul Coulton
Mark Lochrie
Emmanuel Tsekleves
Published in:
FDG (2015)
Keyphrases
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video games
virtual environment
social networking
mobile devices
coalitional games
game theory
computer games
weighted majority
neural network
perfect information
game theoretic
nash equilibrium
virtual world
genetic algorithm
game play
game design
metadata
monte carlo tree search