A Natural Language Interface for a 2D Networked Game.
Andrea CorradiniAdrian BakThomas HanneforthPublished in: HCI (4) (2007)
Keyphrases
- computer games
- game theory
- video games
- game playing
- game based learning
- game theoretic
- educational games
- virtual world
- game play
- optimal strategy
- nash equilibrium
- game design
- imperfect information
- nash equilibria
- online game
- serious games
- learning process
- mobile games
- knowledge base
- multi agent simulation
- role playing
- perfect information
- database
- game tree search
- stochastic games
- multimedia
- decision making
- real time