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Explaining how to play real-time strategy games.

Ronald A. MetoyerSimone StumpfChristoph NeumannJonathan DodgeJill CaoAaron Schnabel
Published in: Knowl. Based Syst. (2010)
Keyphrases
  • real time strategy games
  • imperfect information
  • case based planning
  • multi agent
  • game playing
  • machine learning
  • cooperative
  • case based reasoning
  • expert systems
  • special case
  • dynamic programming
  • sufficient conditions