Perspectives on the use of augmented reality within the linguistic and literary field of primary education.
Liudmyla L. NezhyvaSvitlana P. PalamarOksana S. LytvynPublished in: AREdu (2020)
Keyphrases
- augmented reality
- learning games
- virtual objects
- human computer interaction
- markerless
- mixed reality
- virtual reality
- multi user
- promising experimental results demonstrate
- real scenes
- head mounted display
- real environment
- higher education
- molecular structures
- computer generated images
- live video
- mobile augmented reality
- distance learning
- user interface
- e learning
- image processing
- technology enhanced learning
- tangible interaction
- tangible user interface
- computer generated imagery
- artificial intelligence