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Perspectives on the use of augmented reality within the linguistic and literary field of primary education.
Liudmyla L. Nezhyva
Svitlana P. Palamar
Oksana S. Lytvyn
Published in:
AREdu (2020)
Keyphrases
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augmented reality
learning games
virtual objects
human computer interaction
markerless
mixed reality
virtual reality
multi user
promising experimental results demonstrate
real scenes
head mounted display
real environment
higher education
molecular structures
computer generated images
live video
mobile augmented reality
distance learning
user interface
e learning
image processing
technology enhanced learning
tangible interaction
tangible user interface
computer generated imagery
artificial intelligence