X-COM: UFO Defense vs. XCOM: Enemy Unknown - Using gameplay design patterns to understand game remakes.
Alessandro CanossaStaffan BjörkMark J. NelsonPublished in: FDG (2014)
Keyphrases
- game play
- design patterns
- video games
- computer games
- game design
- software engineering
- game playing
- educational games
- serious games
- learning experience
- learning games
- game mechanics
- game based learning
- object oriented
- design principles
- object oriented software
- game engine
- software systems
- game ai
- software architecture
- digital games
- process model
- learning processes
- multi player
- databases
- user experience
- learning objects
- multi agent systems
- learning activities
- virtual environment
- database design