ReadAct - Alternate Reality, Serious Games for Reading-Acting to Engage Population and Schools on Social Challenges.
Marcelo Alves de BarrosValéria AndradeJ. Antão B. MouraLaurent BorgmannUwe TertonFátima VieiraGabriel Cintra Alves da CostaRafaela Lacerda AraújoAline Oliveira ArrudaSophie NavinerJobson SilvaPublished in: CSEDU (2) (2018)
Keyphrases
- serious games
- social skills
- design principles
- social interaction
- virtual environment
- video games
- educational games
- game play
- game engine
- learning processes
- computer games
- educational tools
- virtual characters
- data structures and algorithms
- game design
- professional development
- communication skills
- usability testing
- game based learning
- intelligent tutoring
- social networks
- learning community
- adventure game
- share knowledge
- high school
- case study
- cscl environments
- learning scenarios