A Kinect-Based Augmented Reality Game for Lower Limb Exercise.
Yoshimasa TokuyamaR. P. C. Janaka RajapakseSachiyo YamabeKouichi KonnoYi-Ping HungPublished in: CW (2019)
Keyphrases
- augmented reality
- learning games
- mixed reality
- virtual reality
- virtual objects
- human computer interaction
- computer games
- virtual world
- real scenes
- promising experimental results demonstrate
- video games
- markerless
- fiducial markers
- point cloud
- real environment
- camera tracking
- computer generated images
- depth map
- live video
- molecular structures
- tangible interaction
- depth information
- computer vision
- user interface
- three dimensional
- head mounted display
- image processing