Are Haptics-enabled Interactive and Tangible Cinema, Documentaries, 3D Games, and Specialist Training Applications our Future?
Miao SongPeter GrogonoPublished in: GRAPP (2009)
Keyphrases
- serious games
- long term
- interaction design
- augmented reality
- training phase
- virtual reality
- computer games
- training examples
- test set
- game playing
- video games
- training samples
- user interaction
- mixed reality
- nash equilibria
- user friendly
- game theoretic
- scene segmentation
- tangible user interface
- training algorithm
- real world
- computer graphics
- online learning
- supervised learning
- training set
- support vector