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Investigating perceived slope gradient in virtual environment with visuo-haptic interaction.
Ryuta Ishikawa
Akifumi Inoue
Tohru Hoshi
Published in:
OZCHI (2018)
Keyphrases
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haptic interaction
virtual environment
virtual reality
haptic device
virtual humans
virtual world
computer graphics
interaction model
serious games
multi user
physical environment
virtual characters
three dimensional
face recognition
virtual space
physical space