Using peer tutoring in evaluating the usability of a physically interactive computer game with children.
Johanna HöysniemiPerttu HämäläinenLaura TurkkiPublished in: Interact. Comput. (2003)
Keyphrases
- computer games
- educational software
- peer tutoring
- interactive storytelling
- pilot study
- synthetic characters
- autistic children
- educational games
- digital entertainment
- game design
- game play
- computer mediated
- video games
- user centered
- computer supported
- collaborative activities
- artificial intelligence
- collaborative learning
- learning gains
- high school
- object oriented