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Deriving an optimally deceptive policy in two-player iterated games.
Elisabeth Paulson
Booz Allen Hamilton
Christopher Griffin
Published in:
ACC (2016)
Keyphrases
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nash equilibria
perfect information
nash equilibrium
game theoretic
learning agents
imperfect information
repeated games
game theory
game playing
stochastic games
multi player
incomplete information
game play
solution concepts
optimal policy
video games
computer games
markov decision processes
infinite horizon
game design
policy iteration
average reward
decision making
deception detection
board game
asymptotically optimal
educational games
dynamic programming