Comparison between vestibular responses to a physical and virtual reality rotating chair.
Mehrangiz AshiriBrian LithgowBehzad MansouriZahra MoussaviPublished in: AH (2020)
Keyphrases
- virtual reality
- virtual environment
- virtual space
- computer graphics
- computer animation
- augmented reality
- interactive virtual
- three dimensional
- virtual reality technology
- photorealistic
- virtual world
- virtual museum
- visual data mining
- virtual humans
- force feedback
- collaborative virtual environments
- digital museum
- computer generated forces
- multi sensory
- virtual training
- pattern recognition